Alex Chen
Founder & Game Director
Alex founded Electrum Labs with a vision to bridge the gap between FPS and MOBA genres. With experience in competitive game design, Alex leads the overall vision for deadHex, balancing the precise gunplay and strategic depth that defines the game.
Skills
Morgan Rivera
Lead Level Designer
Morgan masterminds the battlefields where deadHex's intense PvP combat unfolds. Their expertise in creating balanced, multi-layered arenas ensures that both gunplay and strategic itemization have room to shine, with special attention to The Bazaar's contested design.
Skills
Sasha Kim
Economy System Designer
Sasha develops deadHex's intricate economy and investment systems. Their background in competitive MOBAs and economic game theory helps create meaningful strategic choices between immediate power and long-term advantage through the Mercenary mechanic.
Skills
Jordan Taylor
Combat Systems Engineer
Jordan implements deadHex's precision gunplay mechanics, drawing from experience in competitive FPS development. They ensure that movement inaccuracy, spray patterns, and hit registration create a skill-based foundation that rewards player mastery.
Skills
Remy Watson
Itemization Lead
Remy designs the Commons and Artifacts that players use to customize their Hexors and counter opponent strategies. Their focus on creating meaningful choices and situational advantages ensures no single build dominates the meta.